Project Description

MotoLife

Target

Childhood from 4 years old

Goals

  • Implementation of eye-manual coordination with the improvement of problem-solving skills through a trial-and-error learning method
  • Understanding the concept of cause and effect
  • Increased ability to concentrate
  • Improvement in the mastery of one’s body
  • Increased attention capacity: attention remains high until target is reached
  • Improvement of the working memory, i.e. the ability to monitor and refine its behavior, by correcting the error and changing the response, thus increasing the executive functions
  • Improved inhibition of inappropriate responses to stimuli and objectives
  • Enhancement of fluency and divergent thinking
  • Increased planning capacity in organizing the actions to be implemented according to a specific hierarchy
  • Improved form recognition and reading capability by increasing executive functions, attention capability and, consequently, accuracy and speed in the visual identification of the various elements
  • Improved compliance with the rules, shifts and the other by itself, thus developing the ability to share the instrument;
  • Improvement of emotional competence in accepting the frustration of error and helping to develop a positive concept of competitiveness with a view to enhancing individual talents while respecting mutual differences.
  • Learning to lose in a constructive way, failure as a moment of growth.

Fields of experience

  • The self and the other
  • The body and movement
  • Images, sounds, colors
  • Speeches and words
  • Knowledge of the world

Skills

  • Mathematical competence and competence in science, technology and engineering
  • Digital competence
  • Personal, social and learning to learn competence
  • Competence in matters of citizenship
  • Entrepreneurial competence

Life Skills

  • Improvement of self-awareness and self-consciousness
  • Improvement in Emotion Management
  • Increased Creative and Critical Thinking
  • Improvement in effective communication skills
  • Ability to make decisions and problem solving
  • Stress management
  • Negotiation and conflict management skills

Subjects involved

  • Sciences
  • Mathematics
  • Art and Image
  • Technology
  • Geography

How to propose the scenario

Children are given simple instructions with a clear definition of objectives. The introduction to the scenario could be done with the common creation of a poster with the rules or a specially designed teaching card to be included in the notebook. The content of the scenario allows links to scientific and literary subjects.

Examples of activities:

  • First hints of traffic education, accompanied by a simple introduction to the highway code, signs, the rules to know how to respect when driving.
  • Math activity based on the first calculations of the interaction between time, speed and distance.

Download files for Scratch 3

Download emotional mask