Project Description

The first bath

Target

Childhood from 5 years old, Primary school

Goals

  • Implementation of eye-manual coordination with the improvement of problem-solving skills through a trial-and-error learning method
  • Understanding the concept of cause and effect
  • Increased ability to concentrate
  • Increased attention capacity: attention remains high until target is reached
  • Improvement of the working memory, i.e. the ability to monitor and refine its behavior, by correcting the error and changing the response, thus increasing the executive functions
  • Refinement of selective and shifting ability, i.e. the management of different stimuli and tasks, through visual and tactile stimulation, through physical alert and tonic alert
  • Increased planning capacity in organizing the actions to be implemented according to a specific hierarchy
  • Miglioramento della capacità di riconoscimento delle forme e di lettura mediante l’incremento delle funzioni esecutive, della capacità di attenzione e, di conseguenza, dell’accuratezza e velocità nella individuazione visiva dei vari elementi
  • Miglioramento del rispetto delle regole, dei turni e dell’altro da se, sviluppando così la capacità di condivisione dello strumento. Miglioramento della competenza emotiva nell’accettare la frustrazione dell’errore ed aiutando a sviluppare un positivo concetto di competitività
  • Miglioramento della competenza emotiva nell’accettare la frustrazione dell’errore ed aiutando a sviluppare un positivo concetto di competitività in un’ottica di valorizzazione dei singoli talenti nel rispetto delle differenze reciproche .
  • Imparare a perdere in maniera costruttiva, il fallimento come momento di crescita;
  • Comprendere il rispetto per il pianeta che ci circonda attivando modalità di peer education al fine di innestare comportamenti virtuosi.

Fields of experience

  • The self and the other
  • The body and movement
  • Images, sounds, colors
  • Speeches and words
  • Knowledge of the world

Skills

  • Mathematical competence and competence in science, technology and engineering
  • Digital competence
  • Personal, social and learning to learn competence
  • Competence in matters of citizenship

Life Skills

  • Improvement of self-awareness and self-consciousness
  • Improvement in Emotion Management
  • Increased Creative and Critical Thinking
  • Ability to make decisions and problem solving
  • Improvement in effective communication skills
  • Stress management
  • Empathy
  • Negotiation and conflict management skills

Subjects involved

  • Sciences
  • Mathematics
  • Art and Image
  • Technology
  • Geography

How to propose the scenario

Children are given simple instructions with a clear definition of objectives. The introduction to the scenario could be done with the common creation of a poster with the rules or a specially designed teaching card to be included in the notebook. The content of the scenario allows links to scientific and literary subjects.

Examples of activities:

  • Awareness raising activities on sea pollution with educational cards on Caretta caretta turtles, plastic and the importance of recycling plastic and metal materials correctly.
  • Crafting activities with the construction of a turtle using recycled materials accompanied by educational cards on recycling and environmental problems related to pollution.

Download files for Scratch 3

Download emotional mask